WELCOME, BUILDER

YOUR ADVENTURE
STARTS HERE.

Choose a learning level, play the interactive labs, then take the learning off-screen. The game is a rehearsal, not a guarantee that a physical build will work.

Ages 9–12

Brief instructor-guided experiments emphasizing observation, teamwork, and vocabulary.

Ages 13–15

Predict, run controlled trials, compare results and explain cause and effect.

Ages 16+

Deeper technical reasoning, measurement, tradeoffs, and vocational applications.

SUGGESTED FOUR-WEEK PLAN

Week 1: Gravity Garden — predict and simulate; then complete supervised Field Lab 01.

Week 2: First Loaf — explore hydration and yeast; then complete supervised Field Lab 02.

Week 3: Light the Cabin — safe battery circuit experiments; then Field Lab 03.

Week 4: Repeat missed missions, demonstrate transfer, and finish a project journal.

ENTER THE ARCADEPRINT FIELD LABS

Educators: score for prediction, safe procedure, observation, explanation and revision—not just finishing the game. No child’s personal data should be entered into public forms.