YOUR ADVENTURE
STARTS HERE.
Choose a learning level, play the interactive labs, then take the learning off-screen. The game is a rehearsal, not a guarantee that a physical build will work.
Ages 9–12
Brief instructor-guided experiments emphasizing observation, teamwork, and vocabulary.
Ages 13–15
Predict, run controlled trials, compare results and explain cause and effect.
Ages 16+
Deeper technical reasoning, measurement, tradeoffs, and vocational applications.
SUGGESTED FOUR-WEEK PLAN
Week 1: Gravity Garden — predict and simulate; then complete supervised Field Lab 01.
Week 2: First Loaf — explore hydration and yeast; then complete supervised Field Lab 02.
Week 3: Light the Cabin — safe battery circuit experiments; then Field Lab 03.
Week 4: Repeat missed missions, demonstrate transfer, and finish a project journal.
ENTER THE ARCADEPRINT FIELD LABSEducators: score for prediction, safe procedure, observation, explanation and revision—not just finishing the game. No child’s personal data should be entered into public forms.
